3D Formats

PixLive Editor supports different types of 3D models. The list below details those formats and their limitations.

In order to use a 3D model, follow this procedure:

  1. On your computer, select all the files belonging to the 3D model. It should includes the model file itself of one of the formats specified below, and possibly some textures in JPEG or PNG format.
  2. Use your computer built-in compression tool (right-click on the files and choose compress) to create ZIP file containing all the selected files.
  3. Upload the resulting ZIP file into the editor by clicking on the upload icon (upload_icon) in the 3D Model content window.

Warning

For best performances, we recommand you to choose the OBJ or Collada format when available.

Format Details & Limitations
Collada (.dae) Supports textures and animations
3DS Max (.3ds) Supports only external textures (no embedded textures), No animation
Wavefront OBJ (.obj) Supports textures, No animation
Stereolitography (.stl) No textures, neither colors, no animation
x, prj, md3, md2, ply, mdl, ase, ask, hmp, smd, vta, mdc, md5anim, md5camera, md5mesh, lwo, lxo, dxf, enff, nff, raw, off, ac, ac3d, acc, bvh, irrmesh, xml, irr, q3o, q3s, b3d, ter, csm, 3d, uc, lws, mot, mesh, mesh.xml, ogex, ms3d, cob, scn, blend, pk3, ndo, ifc, ifczip, xgl, zgl Not officially supported, results may vary.